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AI on Client Delivery

· One min read
Mike Homol
Director of Innovation @ ThreeWill

Most of my week at ThreeWill was client delivery, and Cursor was in the middle of almost all of it. Here are a few of the ways AI helped, with the clients kept anonymous.

What happened​

  • Access rules: I wrote up how access rules work in a records app, with a diagram, so the client could confirm we understood them
  • Azure Maps: I set up the plumbing so the app's UI can render maps
  • DevOps cutover: I wrote an Azure DevOps cutover walkthrough to move a client's pipelines into their own organization

Managed Services Goes Under Source Control

· One min read
Mike Homol
Director of Innovation @ ThreeWill

ThreeWill's Managed Services work runs on a Power Platform solution. Until this week, it didn't live in source control. Now it does.

The Monday check-in page

What happened​

  • I set up a Managed Services repo and exported the ManagedServicesCore solution into git, with each new version saved as it ships
  • I added a Monday check-in custom page to the solution, with tabs and choice fields for the weekly review
  • Working in Cursor with the solution unpacked in the repo makes each change easy to see and review

Weekly AI Creations - November 2, 2026

· 3 min read
Mike Homol
Director of Innovation @ ThreeWill

A week of polish and getting things out the door. Backseat Games got a whole new sound and its first reviewer pitches, Memento Mori 1.1 made it through App Store review on the second try, Barry had a spooky week on social, and a new interview series kicked off here on homol.work. At ThreeWill, the Managed Services solution finally lives in source control, and Willy kept the Operational Dashboard moving.

Highlights​

A road trip through this week's creations: new game sounds, Memento Mori, Barry's book, a bot interview and a solution in source control

Learn More​

Barry's New Splash Page — A Teaser, Not a Spoiler

· One min read
Mike Homol
Director of Innovation @ ThreeWill

The first version of the Barry page showed a lot of the book. My family's feedback was simple: it gave away too much. So this week the page became a teaser — enough to show who Barry is and how the book feels, without reading the story to you before you buy it.

What happened​

  • Rebuilt /barry as a whimsical splash page with handwritten, playful type and story scenes
  • Swapped full story pages for two text-free teaser crops, and dropped the page and spread images that spoiled the story
  • Lightened the copy and set the age range to 2–6 (and anyone who treasures imagination) on the page and the launch post
  • Put paperback and Kindle side by side as the two calls to action — both live on the same Amazon page
  • Added web-optimized artwork (covers, spreads and outfit crops) so the page loads quickly

The new Barry splash page — "Chores today. Imagination forever."

Meet Barry · Get Barry on Amazon

Bots Running the Work Week

· 2 min read
Mike Homol
Director of Innovation @ ThreeWill

A couple of weeks ago I started leaning hard on Grok Bot. This week a couple of those bots started carrying real weight in my ThreeWill work week — not by doing the work for me, but by keeping the busywork moving so I can spend my time on the parts that need me.

The pattern is the same for every bot: it drafts, I approve, and only then does anything get posted, filed or merged.

Willy, the roadmap bot​

Willy maintains the codebase for ThreeWill's Operational Dashboard.

  • Keeps the roadmap and backlog in sync with what the team decides, including a roadmap PDF with a requirement ID on every row and a "what changed" section, and waits for my review before anything goes to SharePoint
  • Opens docs-only pull requests through a cloud agent so the repo's roadmap and backlog match what we published, with app code and store-frozen paths off limits; I review and merge
  • Posts roadmap updates to the team, clearly labeled as Willy, only after I approve the wording
  • Even trades notes with a teammate's own Grok Bot, which was a fun first

Rudy, the operations bot​

Rudy handles the operational side of my week.

  • Daily timesheets: every weekday morning Rudy drafts yesterday's time from my calendar, Cursor sessions, chats and work items, and builds a tentative plan for today; I adjust, and Rudy posts it after I OK it
  • Retention scoring: we replaced a hand-run AI prompt with a transparent, documented formula for how likely each Managed Services client is to stay, and set up a monthly grooming routine that recommends changes, waits for my OK, writes them back, and updates a "clients at retention risk" scorecard measure
  • A running to-do board with check-ins during the day, so nothing slips between meetings

Why it works​

None of this is magic. It's small, repeatable routines with a human gate at the end. The bots are great at gathering evidence and drafting; I'm still the one who decides.

homol.work Makeover — Builds Became Creations

· 2 min read
Mike Homol
Director of Innovation @ ThreeWill

homol.work used to read a little like a résumé with some side projects attached. This week I flipped it around: the site now opens with curiosity and the things I make, and the day-job credentials have their own page for anyone who wants them.

The guiding line is the one on the home page now: I'm staying curious and hopefully creating more than I consume. With AI, we're only limited by our curiosity and creativity.

What happened​

  • Renamed Builds to Creations across the nav, footer and copy, and reframed the home page around curiosity and creating
  • Replaced the old "Things I've Made" list with three big heroes on the home page — Barry, Backseat Games, and a wide Memento Mori hero
  • Moved certifications and Microsoft Learn progress to their own /credentials page so the home page can stay focused on making
  • Credited Grok Bot alongside Cursor and Copilot, since a lot of this site (and this post) is now planned and drafted with my Grok Bot assistants
  • Added the new Homol Works Facebook and X links to the header and footer, plus ThreeWill Feud and repo avatars on the open-source cards in Creations

The new home page — system brief, three "why" cards, and the first of the product heroes

Creations — apps and ships up top, open-source tools below

Memento Mori 1.1 — Banner Ads and a $3.99 Remove Ads

· 2 min read
Mike Homol
Director of Innovation @ ThreeWill

SHIP LOG: Memento Mori · Store 1.1.0 · headed to the App Store

Memento Mori has had no ads since launch. Version 1.1 is the first step toward it paying for itself: a few small, non-personalized banner ads, and a one-time $3.99 Remove Ads purchase for anyone who'd rather not see them. This morning I saw a real ad running in the app on TestFlight, so 1.1 is headed to the App Store for review now.

What's in 1.1​

  • Banner ads on This Week, Memoir and Stats — Calendar and Dreams never show ads
  • A one-time Remove Ads in-app purchase for $3.99, plus Restore Purchases under Settings → Ads
  • Ads are non-personalized, and everything else still stays on your phone
  • A little goal-UI polish along the way

How it came together​

  • RevenueCat handles the purchase and entitlement, on top of StoreKit; I set up the IAP in App Store Connect, the RevenueCat product and offering, and baked the RevenueCat iOS key into TestFlight builds
  • AdMob serves the banners; the app was approved in AdMob this morning and the first live banner ad unit is wired in through a TestFlight environment variable
  • AdMob needs to verify the developer website, so I published app-ads.txt right here on homol.work
  • Most of this was a back-and-forth with Cursor in my Memento Mori workspace ("is RevenueCat a website?" was a real question I asked)

What's next​

Submit 1.1 for review, then double-check Remove Ads and Restore on the store build. I'll post again when it's live.

Memento Mori on the App Store — 1.1 with the ads and the Remove Ads option arrives once Apple approves it.

ThreeWill Feud Goes Open Source

· 2 min read
Mike Homol
Director of Innovation @ ThreeWill

Last week the Feud board ran live at ThreeWill's corporate QAD. This week I pulled it out into its own product: threewill/feud is now a public, MIT-licensed repo that anyone can use to run a Family Feud–style show for their own team.

The big change is that the board isn't tied to one event anymore. Questions load from a pack — one JSON file — so the next show is just a new pack.

What happened​

  • Productized Feud as pack-driven boards: title, family names, live and backup boards, win rules and optional lightning questions all live in one JSON file
  • Added a Microsoft Forms importer that clusters similar survey answers into a pack, with a review file of the raw strings so you can tidy labels before showtime
  • Let the host set the win score and turn the lightning round on or off, and split showdown X's from the family's three strikes
  • Added an MIT license, a README that walks through gameplay, and host and audience screenshots
  • Added Feud to Creations on homol.work

Host view — answers, strikes and round award stay on the operator's screen

Audience view — the shared board with numbered slots, scores and the clock

Try it​

Clone threewill/feud, run npx serve ., open the host page, then pop out the audience board and share that window. It's not official Family Feud — no licensed logos, and the ding and buzzer are synthesized stand-ins.

Weekly AI Creations - October 26, 2026

· 3 min read
Mike Homol
Director of Innovation @ ThreeWill

A week of showing up in public. homol.work got reframed around curiosity and Creations, Barry got a whimsical new splash page and the start of an AI-assisted character library, Memento Mori 1.1 is headed to the App Store with banner ads and a $3.99 Remove Ads option, ThreeWill Feud went open source, and Homol Works finally has social accounts (TikTok had other ideas).

Highlights​

Astronaut Barry piloting a moon landing, from the new Barry character library (AI-assisted, reviewed by me)

Learn More​

Backseat Games 1.5 Is Live — Holiday Themes and a Doodled Hangman

· 2 min read
Mike Homol
Principal Consultant @ ThreeWill

SHIP LOG: Backseat Games · App Store 1.5 · Built with Cursor

Backseat Games 1.5 is live on the App Store — Halloween, Thanksgiving, and Christmas looks you can buy separately, plus Hangman that finally matches the rest of the doodled roadside.

Right after 1.4.0 went live, the next train was seasonal: families should be able to buy a full holiday look before travel. Classic stays free. Each season is its own one-time IAP — preview in the Store, buy once, apply anytime in Settings.

What’s new in 1.5​

  • Halloween, Thanksgiving, and Christmas theme packs — home heroes, sky bleeds, seasonal logo beats, critters, and holiday bingo icons
  • Each pack is a separate IAP; Classic remains the original road-trip look
  • Hangman moved off formula line draws onto doodled sprites, so misses feel playful and the figure can wear the season (hitchhiker, skeleton, pilgrim, snowman)

In-app Store — Classic (always free) and Halloween as a separate unlock

Holiday looks​

Halloween start screen — dusk roadside, jack-o’-lanterns, and a ghost in the pin

Thanksgiving start screen — pumpkin in the logo and falling leaves

Christmas start screen — tree in the logo, droopy lights, sleigh, and snow

Hangman that can wear a season​

Hangman in Classic — doodled hitchhiker on the mountain road

Hangman in Halloween — skeleton on the dusk roadside

Hangman in Thanksgiving — pilgrim figure on the fall street

Hangman in Christmas — snowman figure, sleigh, and snowy house

Go play​

Backseat Games on the App Store

Free to download and join. Classic theme is always free. Halloween, Thanksgiving, and Christmas are optional one-time unlocks. More on the Backseat Games home, privacy, and support pages.