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Homol Works Goes Social with an AI Marketing Assistant

· 2 min read
Mike Homol
Director of Innovation @ ThreeWill

I like making things a lot more than I like promoting them. So this week I gave the promoting part to a Grok Bot. My Homol Works bot now helps market Barry, Backseat Games, Memento Mori and the open-source tools — and Homol Works finally has social accounts of its own.

The one rule: nothing gets posted without my OK.

What happened​

  • Set up Homol Works on X, a Facebook Page and Instagram, all with the same bio: Staying curious and hopefully creating more than I consume. With AI, we're only limited by curiosity and creativity.
  • The first posts went out on all three: the Backseat Games 1.5 Halloween launch
  • Every Monday morning the bot drops a weekly content batch in chat — four or five ready-to-post ideas with captions, hashtags, and what screenshot or clip to pair with each — and I keep, cut or rewrite them
  • This week's picks are scheduled: a Barry collage on Wednesday and a Memento Mori "one week at a time" post on Thursday, with a Happy Halloween from Barry and a Thanksgiving road-trip blitz coming up
  • The same bot now curates this weekly blog, too: it combs through my commits, Cursor chats and bot activity, recommends stories, and drafts the post after I say keep or drop

The TikTok aside​

I also made a Homol Works TikTok. On my very first login, it told me I was banned. No posts, no followers, no crimes — just banned. The appeal is in. Until then, the dad jokes stay on the other three.

Memento Mori 1.1 — Banner Ads and a $3.99 Remove Ads

· 2 min read
Mike Homol
Director of Innovation @ ThreeWill

SHIP LOG: Memento Mori · Store 1.1.0 · headed to the App Store

Memento Mori has had no ads since launch. Version 1.1 is the first step toward it paying for itself: a few small, non-personalized banner ads, and a one-time $3.99 Remove Ads purchase for anyone who'd rather not see them. This morning I saw a real ad running in the app on TestFlight, so 1.1 is headed to the App Store for review now.

What's in 1.1​

  • Banner ads on This Week, Memoir and Stats — Calendar and Dreams never show ads
  • A one-time Remove Ads in-app purchase for $3.99, plus Restore Purchases under Settings → Ads
  • Ads are non-personalized, and everything else still stays on your phone
  • A little goal-UI polish along the way

How it came together​

  • RevenueCat handles the purchase and entitlement, on top of StoreKit; I set up the IAP in App Store Connect, the RevenueCat product and offering, and baked the RevenueCat iOS key into TestFlight builds
  • AdMob serves the banners; the app was approved in AdMob this morning and the first live banner ad unit is wired in through a TestFlight environment variable
  • AdMob needs to verify the developer website, so I published app-ads.txt right here on homol.work
  • Most of this was a back-and-forth with Cursor in my Memento Mori workspace ("is RevenueCat a website?" was a real question I asked)

What's next​

Submit 1.1 for review, then double-check Remove Ads and Restore on the store build. I'll post again when it's live.

Memento Mori on the App Store — 1.1 with the ads and the Remove Ads option arrives once Apple approves it.

Weekly AI Creations - October 26, 2026

· 3 min read
Mike Homol
Director of Innovation @ ThreeWill

A week of showing up in public. homol.work got reframed around curiosity and Creations, Barry got a whimsical new splash page and the start of an AI-assisted character library, Memento Mori 1.1 is headed to the App Store with banner ads and a $3.99 Remove Ads option, ThreeWill Feud went open source, and Homol Works finally has social accounts (TikTok had other ideas).

Highlights​

Astronaut Barry piloting a moon landing, from the new Barry character library (AI-assisted, reviewed by me)

Learn More​

Backseat Games 1.5 Is Live — Holiday Themes and a Doodled Hangman

· 2 min read
Mike Homol
Principal Consultant @ ThreeWill

SHIP LOG: Backseat Games · App Store 1.5 · Built with Cursor

Backseat Games 1.5 is live on the App Store — Halloween, Thanksgiving, and Christmas looks you can buy separately, plus Hangman that finally matches the rest of the doodled roadside.

Right after 1.4.0 went live, the next train was seasonal: families should be able to buy a full holiday look before travel. Classic stays free. Each season is its own one-time IAP — preview in the Store, buy once, apply anytime in Settings.

What’s new in 1.5​

  • Halloween, Thanksgiving, and Christmas theme packs — home heroes, sky bleeds, seasonal logo beats, critters, and holiday bingo icons
  • Each pack is a separate IAP; Classic remains the original road-trip look
  • Hangman moved off formula line draws onto doodled sprites, so misses feel playful and the figure can wear the season (hitchhiker, skeleton, pilgrim, snowman)

In-app Store — Classic (always free) and Halloween as a separate unlock

Holiday looks​

Halloween start screen — dusk roadside, jack-o’-lanterns, and a ghost in the pin

Thanksgiving start screen — pumpkin in the logo and falling leaves

Christmas start screen — tree in the logo, droopy lights, sleigh, and snow

Hangman that can wear a season​

Hangman in Classic — doodled hitchhiker on the mountain road

Hangman in Halloween — skeleton on the dusk roadside

Hangman in Thanksgiving — pilgrim figure on the fall street

Hangman in Christmas — snowman figure, sleigh, and snowy house

Go play​

Backseat Games on the App Store

Free to download and join. Classic theme is always free. Halloween, Thanksgiving, and Christmas are optional one-time unlocks. More on the Backseat Games home, privacy, and support pages.

Weekly AI Builds - October 19, 2026

· 2 min read
Mike Homol
Principal Consultant @ ThreeWill

Backseat Games 1.4 hit the App Store mid-week, then 1.5 shipped with Halloween, Thanksgiving, and Christmas theme packs plus a doodled Hangman. On the ThreeWill side I ran a live Feud board at QAD and pushed ThreeWill Operational Dashboard Data Sync + store packaging forward — with a small Azure Maps follow-on on a client SPA.

Highlights​

  • Backseat Games: 1.4.0 went live with Hangman, Color Catch, and the five-sign hero; Barry’s Kindle editions got a blog home too. Then 1.5 landed on the App Store — Halloween, Thanksgiving, and Christmas as separate IAPs, Classic still free, and Hangman rebuilt as themed doodle sprites.
  • ThreeWill Feud: ran a live host + audience board at corporate QAD — share one tab with the room, drive it from another; survey-imported rounds for that event, any answer bank for the next one.
  • ThreeWill Operational Dashboard: Store package must-fix (dashboard naming / site-scoped listing), Data Sync product docs + CareLogic POC connector, and a demo-seed path for a human-services customer demo; AGENTS.md + knowledge/roadmap docs landed so the repo is cloud-agent ready.
  • Client SPA follow-on: fixed Azure Maps uniqueId query and geocode URI on the facility geo path from last week (teammates kept reference-data admin, Functions jobs host, and notes SQL moving).

Learn More​

Backseat Games 1.4 Is Live — Hangman, Color Catch, and Five Roadside Signs

· 2 min read
Mike Homol
Principal Consultant @ ThreeWill

SHIP LOG: Backseat Games · App Store 1.4.0 · 2026-10-16 · Built with Cursor

Backseat Games 1.4 is live on the App Store — two new road-trip games on the host board, Hangman Solo that feels like the rest of the car, and a five-sign hero that finally matches what you can play.

What’s new in 1.4​

  • Hangman and Color Catch join License Plates, Sign Game, and Travel Bingo — five games on the roadside signpost
  • Hangman Solo with Easy / Medium / Hard from a local word list, cream road-dash letter tiles, and a hitchhiker drawing that grows as you miss
  • Host chrome painted so the new games read as real signs, not stickers

The polish pass landed on TestFlight earlier this month (Hangman roadside solo); today that train is on the public App Store.

Host hero with all five game signs

Hangman Solo — pick Easy, Medium, or Hard

Hangman mid-game — hitchhiker drawing

Go play​

Backseat Games on the App Store

Free to download and join. One-time host unlock if you want to run the lobby. More on the Backseat Games home, privacy, and support pages.

Barry Is on Kindle — Same Story, Instant Delivery

· 2 min read
Mike Homol
Principal Consultant @ ThreeWill

The paperback launch put Barry on a shelf. This week he also fits in a Kindle — same chores-vs-imagination picture book, same oversized-hoodie kid, now as an eBook you can open in seconds.

Barry has a lot to do today. Mom says so.
Between chores and shopping, only a big imagination will save the day.

What happened​

  • Published Barry as a Kindle eBook alongside the premium-color paperback on Amazon: amazon.com/dp/B0HKGHVKTL
  • Kept the Homol Works home at /barry as the place for tone, favorite pages, and what’s next — Amazon stays where you buy (print or Kindle)
  • Took another step on the “digital Barry” path promised at paperback launch: short reads and screen-friendly formats, not only ink

Barry picture book cover

Paperback or Kindle​

Pick the format that fits the kid (or the kid you used to be):

  • Paperback — premium color for the coffee table and bedtime pile
  • Kindle — same story for travel, grandparents’ devices, and instant gifting

Both live on the same Amazon listing. /barry still has the cover, spreads, and the “more Barry coming” roadmap.

Get Barry on Amazon

Weekly AI Builds - October 12, 2026

· 2 min read
Mike Homol
Principal Consultant @ ThreeWill

Hangman got a real roadside solo loop on TestFlight, a client SPA picked up facility address + radius search with Azure Maps, and I started leaning hard on GrokBot to talk to my Cursor workspaces — while Homol High kept the week-of-10/12 packs moving and teammates kept audit, contacts, and document uploads moving.

Highlights​

  • Backseat Games: painted Hangman and Color Catch onto the host hero as real signs, then gave Hangman Solo a local Easy/Medium/Hard word list, cream road-dash tiles, and a wooden hitchhiker drawing — 1.4.0 is on TestFlight (App Store live expected later this week).
  • Started heavily adopting GrokBot: bots that chat with my Cursor workspaces and help orchestrate work inside them (Homol Works marketing, Homol High, ops dashboards, and more).
  • Homol High: shipped week-of-10/12 Day Pack v3 (Mon–Fri) — Jacobs Geometry Chapter 2 Week 2 with the Homol test Friday 10/16, atomic-theory / periodic Chem, classical WH start, and ELA launching 1984.
  • Memento Mori: stopped tinting ornate tab PNGs into solid circles and loaded chrome sooner after the post-launch restore pass.
  • On a client SPA engagement: facility address + pinpoint radius search with scripted Azure Maps geocoding landed (my slice); teammates continued audit logging, contact management, resumable large-file uploads, document download/zip, and API input validation (details stay internal).

GrokBot — bots tied to Cursor workspaces, including Homol Works marketing

Learn More​

Weekly AI Builds - October 5, 2026

· 2 min read
Mike Homol
Principal Consultant @ ThreeWill

Memento Mori actually went live, Backseat Games grew two new road-trip games (and had to bump versions again because Apple closed another train), and Homol High switched Geometry onto Jacobs while shipping the week-of-10/5 packs.

Highlights​

  • Announced Memento Mori as live on the App Store (launch post), then bumped marketing version to 1.0.1 so post-release TestFlight uploads can continue, and restored ornate chrome PNGs after the deferred-preload / SF Symbols-first pass.
  • Added Hangman and Color Catch to Backseat Games, then bumped the App Store marketing version to 1.4.0 after Apple closed the approved 1.3.0 train — same recovery pattern as last week, this time with the new games on the next number.
  • Homol High: switched Geometry to Jacobs (chapter-test Fridays only for Homol Geometry worksheets), moved ELA onto a daily 3-part novel log with Tuesday/Thursday Home Ec hours, and shipped week-of-10/5 packs (Jacobs Chapter 2 Week 1 plus the atomic-theory start).
  • On a client SPA engagement: standardized REST conventions, URL-based API versioning so v1 and a sample v2 can coexist, reference-data endpoints, and authorized document download / multi-select zip landed across several merges (details stay internal).
  • For a property-management SharePoint engagement: branded property listing web part plus list customizer, property import, Entra-driven leadership stamps, and grouped list views (details stay internal).

Learn More​

  • (no deep-dives kept this week)

Memento Mori Is Live — Your Life in 4,680 Weeks

· 2 min read
Mike Homol
Principal Consultant @ ThreeWill

SHIP LOG: Memento Mori · App Store · 2026-10-01 · Built with Cursor

Memento Mori is live on the App Store — a private life-in-weeks calendar for seeing your 90 years clearly, setting three goals each week, and staying present without handing your data to the cloud.

What it is​

Your life as a grid of 4,680 weeks. The ones you have lived, the one you are in, and the ones still ahead — not to alarm you, to help you choose how to spend this week.

  • This Week — three goals: work, friends & family, personal
  • Life calendar — mark meaningful weeks, add notes and reflections
  • Dreams — a life list you can break into steps
  • Memoir — weekly reflections that accumulate as you go
  • Home Screen widgets — life progress, goals, and dreams-vs-time without opening the app
  • Private by design — data stays on your device; export a backup anytime

Version 1.0 is free — no ads, no IAP.

Why it shipped now​

App Store prep started earlier this summer: Skia calendar, brand-coin widgets, hub pages on Homol Works, then a long stretch of review hardening (widgets, SF Symbols chrome, post-tutorial boot). Today it clears the last gate — it’s actually downloadable.

The Memento Mori home on Homol Works has the screens, the widgets shot, privacy, and support. The App Store listing is where you install it.

Memento Mori bronze coin — skull, hourglass, and rose

Memento Mori Home Screen widgets

Go try it​

Memento Mori on the App Store

If a widget goes stale, a reminder misfires, or something feels wrong for how you reflect — email me from the support page. v1.0 is a beginning, not a victory lap.